The first Ratchet and Clank game is one of my favorite platformer games of all time, and this sequel further improves upon its predecessor in such a significant way that it makes it an almost perfect game.

Going Commando introduced so many features to the table that would later become staples of the franchise, such as the weapon and character leveling system, strafing, and many simple but effective quality of life improvements.

The game also includes many engaging puzzles and side activities like arena battles, the infiltrator, and space dogfight missions. All of these serve as nice diversions from the incredible platforming to avoid tediousness.

The game even managed to surprise with a sudden plot twist during the game's second half about its villain.

Although while it may be an incredible game, there are still a few flaws that managed to crack in with the inclusion of the electrolyzer puzzles which look and play dull, terrible checkpoint systems, a weak story that never feels like a galactic-level treat, and an abrupt ending that feels anticlimactic.

Reviewed on Jun 30, 2023


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