This game came out during an era where it seemed every single player Nintendo game was padded for length. TTYD is no exception. Even if we assume the designers had no desire to artificially pad the runtime, the game just doesn't feel like it used its space well. Twilight town and the train are two particularly bad examples. What's most frustrating about these are that they have really interesting setups, but most of the gameplay was walking from one place to another.

I do think that the designers had a playtime in mind they were shooting for and designed the limited content they had in a way to achieve that goal. Most of this comes down to level design and I think this game would be significantly improved if they reworked some of the levels to quicken the pace overall. Maybe this will be done in the switch remake, but I am not holding my breath.

Reviewed on Apr 15, 2024


4 Comments


15 days ago

I’ve never played this and I’m excited for the remake. I’m curious though about your review since it was mostly about padding and game time. Is it a long game? Did you have fun though? Or was it a slog you were just waiting to finish? Guess I’ll see when I play the remake haha.

15 days ago

Game is long and I felt like it was a slog especially towards the end. There's an especially egregious section at the very end of the game I didn't include in my review bc of spoilers (could get my point across with earlier sections). I wrote a longer review with positives but cut them bc they are discussed at length in other reviews. Basically, the game is very charming and combat is more engaging than like Pokemon but doesn't really have much depth. The writing is good overall and can be quite funny. I think the abilities you and your party acquire are creative and well considered for the most part. I think the game is worth playing if you aren't super sensitive to obviously deliberate padding. I think I am particularly sensitive (found myself like unreasonably upset while playing some sections lmao).

15 days ago

@lulukachoo, forgot I need to @ you

15 days ago

@sadurrasti thanks for clarifying. It’s good to know that the game has that charm. A lot of people seem to love it and I think I’ll be able to accept some padding if I’m still enjoying other aspects of the game.