Call me Todd Coward the way I decide to use the same decade old engine to make a game that the decade old engine clearly cant handle, and as a result have to cut as many corners as possible to make the biggest space sim trainwreck of all time, completely antithetical to what games we make as a company.

This shit was so embarrassing I marked it as private in my Steam library to prevent anyone from knowing I played this fucking slop.

Reviewed on Mar 07, 2024


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