After decades of failing to innovate its core experience, Game Freak finally shook things up with a completely open world and a non-linear story which uproots most of the franchise's conventions. The gameplay hasn't changed much from the previous generation but it worked well enough.

Unfortunately, all of these praises are mired by its technical shortcomings – and frankly, these are too terrible to ignore. I stood on a rock and ended up halfway across the world, I had pokémon spawn under the floor, and was able to toggle the world's lighting with my battle menu. These would be funny if they didn't also crash your game.

It desperately needed more time in development. It's also painfully obvious that it was initially more ambitious before several features were cut. This is not a finished game by any means.

As of writing, Pokémon is valued at $70 billion. By comparison, Kirby is not even 1% of that. It really should be held to higher standards.

A narrative based on someone's coming-out story is a good starting point, but it falls flat by failing to explore it in any meaningful detail. The game spends most of its brief time meandering around the adolescence of its cast, which is always told and not shown, before rushing towards its undeserved ending.

There is no agency from the player to explore at will as everything is railroaded; no compelling incentive provided for it either, which makes me wonder why this had to be a video game at all. It has no mechanical faults but when that's the only praise I can give, I also can't recommend it.

It suffers from the usual PS2-era shortcomings, such as frustrating puzzles and clunky combat, but there's no arguing that this an attractive psycho-thriller adventure. The narrative is creative and its world is vividly brought to life through excellent art and sound design.

It was quite controversial in its day but that reputation is entirely undeserved. Video games as a medium hadn't matured yet, as nothing you see here hadn't already been done in any other medium. This one deserves a remaster to earn the respect it deserves.

Charming and memorable. Not completely original but well made and worth the journey, topped off with several great ending songs.

Its biggest weakness is the Paper Mario segment, where the game's best aspect (the AI) takes a backseat to a world of quirky characters.

As of writing, I think this is the peak of all those stalker-based first-person indie games that started with Slender. It's tight, replayable, and has many unique gimmicks.

Just a fun co-op survival game. Doesn't do anything you haven't already seen, but that's fine.

This game is janky as hell but I still had a blast with it.

It was alright, could've been longer. I hope the dev returns to add more.

Lots of promise, looking forward to the finished version.

I had low expectations for this one, so imagine my surprise when it turned out to be the best Metroidvania to date. It is cleverly crafted, tightly coded and honours Castlevania's legacy far better its parent company has as of late.

It is slightly hampered by its numerous callbacks to Symphony of the Night, but this was unavoidable as nostalgia was a draw for many of its backers. I hope that a sequel will set it free, and I look forward to whatever Iga and ArtPlay cook up next.

Didn't see the ending coming. As of writing, the world needs more narratives in games like this.

Gameplay is kind of wonky but since it's quite short, it's forgivable. It's a novel concept which is unfortunately bound to upset a few people sensitive to depictions of self-harm, but art should push boundaries.

Would've been perfect if not for a few awkward design choices, like the absolutely terrible checkpoint system.