5 reviews liked by sennergi


there's a bug where the game plays faster if your monitor has a high refresh rate

so i played the whole game on 2.5x speed

and honestly? it ruled. more games should be 2.5x faster than they should be

FIGHT KNIGHT is a clunky game that maintains an undeniable charm until the credits roll. It obscures an incredible OST and phenomenal climax behind tedious random encounters and unintuitive combat. Its two-laned combat system is an interesting idea, but as more enemies get added on screen, the more the game turns into a dodging simulator with limited windows to let the KNIGHT actually FIGHT. The title is plagued by simple inconveniences, including the aforementioned random encounters. Another example is that, due to the choppiness with which enemies attack, timing parries based on the progression of their animation simply isn’t viable, and instead it relies far more on memorization of when the attack will actually be active. FIGHT KNIGHT ends on an incredibly high note, however, as the climax salvages an otherwise lackluster experience, and is absolutely one of the best endings to a video game I’ve ever played.

Overall, FIGHT KNIGHT likely would’ve benefitted from conforming to more common, modern design decisions instead of deviating for creativity’s sake. Some aspects are commendable, namely the distinct art style, creative battle system, and punch-themed humor, but clunky overworld movement, random encounters, and a tedious save system make it difficult to recommend to those that aren’t entirely committed. If I didn’t have a friend pushing me on, I likely would’ve quit and never experienced such an incredible ending.

loved being able to listen to MIDIs for one year