"I never cared about justice, and I don't recall calling myself a hero. I have always fought only for the people I believe in. I won't hesitate.. if an enemy appears in front of me, I'll terminate it!"

Listen, compared to Megaman Zero 2 and 3, I definitely think this game is a step down from those. I totally understand the fact that Inti probably realized they could only improve so much on Zero 3, and instead of opting to make another game just like it, wanted to take risks and shake things up. It's what leads to things such as the weather system, the new Cyber-Elf system, and the parts system. However, I feel the weather system makes it too easy to get EX Skills, as the requirement is now simply beating the boss when the weather is in their favor, not too hard a task; it also means ranks are obsolete again. The part system also has a lot of parts you outright don't know the recipes for lest you look them up; and you can't just throw shit in there and see if you can make something cool out of them, because you'll end up making junk that scraps your parts. Lastly, I think Zero 4's biggest problem is in its level design; a bit better than the first game still, but I feel on a first-time playthrough it's definitely nowhere near as engaging as Zero 2 or 3. Perhaps I'll appreciate it more on an inevitable replay, but as it stands I do wish it could have been better.

So yeah, Zero 4's a game I got some problems with, unfortunately. And in a lesser series, I'd feel disappointed and not much else.

But y'know what? This isn't a lesser series. It's Megaman Zero, motherfucker, and while Zero 4 may disappoint a little, it makes up for it by being such an awesome conclusion to the series at the same time. Zero's physics still hard carry the level design at its lowest, there's still some really cool levels in there such as Artificial Sun and the endgame stages, the music somehow manages to go harder with every passing title and Zero 4 absolutely does not let up in that department, and this may genuinely be the best boss lineup I've seen not just in this series, but of all the Megaman games I've played so far. And Zero 4's story is arguably its biggest strength in my opinion, because it wraps up Zero's story in such an awesome way that you'd never believe Zero 3 was supposed to be the last game. That finale to this game may genuinely cement Zero as one of my favorite characters across gaming period.

Zero 4 fumbles, yeah. And while playing through the game, I did feel disappointed, sure. But damn, after finishing this game, I just can't help but fall (down) in love with it for what it does right.

Even before I started seriously getting into Megaman, I've always had my eye on this series thanks to friends of mine who preached it; and it paid off immensely, cementing this series as a whole as one of the best gaming experiences I've had in a long-ass while, even in spite of the absolute pain and frustration my skill issue (and sometimes the games' issues) has caused me. And I'd like to thank Josh_The_Fourth and leo0 for being the major players that got me into it; you two are awesome.

Rock on, Zero.

Reviewed on Sep 04, 2022


1 Comment


1 year ago

the friend of yours was me grinning emoji