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This review contains spoilers

Hellblade is by far one of the best depictions of psychosis and mental health in general. It doesn't glamorize or censor some of the most difficult aspects of Senua's condition, and doesn't end suggesting that she should be "cured" or "fixed".

However, the story seems to think itself a bit more profound than it actually is. I found myself disappointed at the ending, confused as to why the game was going with what I felt like was far too obvious and shallow of a message. The exploration of Senua's trauma through the artistic lens of the Norse underworld was far more interesting of a journey than the main narrative thread. I found myself looking up an explanation of the ending because I was sure I had missed something, but no, the message of "letting go of grief to heal and move forward" really is the culmination of the story.

Props must be given to the artistic team though, as the style and visual appeal of Hellblade is fantastic. The enemies, bosses, and environments take fabulous inspiration from both Norse and Celtic mythology and the hallucination visuals as well as the inclusion of a gang of voices help really involve the player in the feelings Senua experiences during the worst of her psychosis. The combat is great as well - the somewhat soulslike

I would recommend

The nostalgia is strong here

Oblivion is one of the only games I've ever played that I can faithfully say was ahead of its time. Amazingly, it's still aged surprisingly well. While some of the systems such as combat and inventory management don't quite feel as tight and modern as more recent Bethesda entries, the main story still holds up as one of the best in the Elder Scrolls franchise. Additionally, the DLC content rivals that of modern DLCs in length and diversity of content. The bugs, goofs, and exploits have become almost legendary at this point and often make the game unintentionally hilarious and entertaining. In 2024 Oblivion is absolutely still worth picking up and experiencing.