For all the praising this game gets for its movement, its leagues below a typical 3D Mario. I do not expect to reach those highs but I also do not want a 3D platformer with such stiff, slow and sometimes unresponsive running. If you want any type of speed you need to spam that jump. Level design borrows from 32 bit games or more famously, Super Mario 3D World in a tepid manner since exploring the levels is not very rewarding nor interesting. I can see speed runners getting the most enjoyment out of going fast, ignoring most what the level is trying to offer and comboing the various dashes available. The best part of the game is jumping into dash to wheel or swing in a fast manner.

The presentation is a candy vomit artstyle that thinks a high color vibrance is a substitute for personality. Character designs do not fare better with their "we have quirky PS1/Saturn designs at home" aesthetics. The music gets a lot better past the first world with its Sonic infused melodies. It baffles me that the introductory track is pure annoying and embarrassing bloops made by a sugar abusing fiend.

Performance is great at 4K with a steady 120fps but this game came out under cooked with the multiple amounts of visual glitches and instances of getting stuck in terrain. A massive disappointment after Sonic Mania.

Reviewed on Feb 26, 2024


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