An incredible premise bogged down by hand holding and weak enemy AI.

Deathloop's premise sounds more complicated than it really is. All the talk of being stock in a loop and figuring out how to kill 8 people in one day is relegated to mission objectives that spoil the solution instead letting the player solve the puzzle.

Fortunately, the shooting, using magic and sneaking around feels great. It is fun to play around messing with the enemies and thinking of different ways to mess with them. It also feels satisfying to get more powerful by killing the bosses in every loop. Though, in my playthrough I just found 2 out of the 7 powers to be truly useful to finish the game.

Good gameplay, an enjoyable story and superb voice acting form a game that almost reaches greatness. It just fails because Deathloop's developer, Arcane had to over simplify their vision in favor of a mass market approach.

Reviewed on Dec 07, 2021


2 Comments


1 year ago

Without the "hand holding" literally 4 people in the world would've finished it. This game's structure was not ideal for a game without the so called hand holding. Sometimes it goes a little too far, but other times (especially with non-main quest stuff) it's way too cryptic

1 year ago

Disagree. With the amount of time you spend on the few small maps, your overpowered state by endgame, braindead AI and learning the simple tricks to kill each boss, its doable. Its also the final mission, it should offer some challenge. Offer some hints for the struggling player but dont outright tell the solution.