Resident Evil 4 is one of the most important games of all time, everyone knows this and why that is; it is essentially, the first "modern" game as we think of them. And a brutally difficult question you will inevitably have to ask after experiencing a landmark title like that is of course, well, how do you follow that up? If you want a simple answer, Resident Evil 5 is probably your best bet. If you want the real answer, its God Hand.

If Resident Evil 4 is ushering in the modern age of games, then God Hand feels like a celebratory send off to a now bygone era. I doubt anyone would've known that at the time making it, but considering we're only just now returning to this style of game over fifteen years after the fact it harkens completely true. God Hand was made in a relatively short development period, very obviously using design elements and ideas directly from Mikami's now magnum opus and creating something so completely different out of it. It reminds me a lot of Majora's Mask funnily enough more than anything in that regard; taking one of the most influential games of all time and using that framework to tell something completely new and fresh. All of that is to make God Hand sound very legitimate and classy, and in some regards, yes; it absolutely is. But its also fucking God Hand; maybe one of the most batshit, off the wall experiences that we got of the sixth generation.

This is the kitchen sink of action video games. Absolute ridiculous nonsense, and absolutely revels in it. Capcom during this era were pumping some of the best action games ever made during this time, and God Hand truly does feel like a grand last minute after-party. It controls oddly, but when it clicks (and it takes like five minutes for it to) your life is never the same again. Everything is snappy and responsive, stylish and cool, and so intensely customizable and yet; simple, its stupidly impressive. This game is hardcore as hell, and while "this project couldn't be made today" usually makes my eyes roll, I'll say it for this. Playing this game geniunely makes my hands sore, and I don't care for even a second. It is absurdly addicting, every punch and kick has that over the top weight that makes you feel like a God among men. The game is hard, stupidly so, and why wouldn't it be after Devil May Cry 3 was such a landmark title for Capcom; but when you play well, you feel like you're on top of the world.

The absurdity of this game also seeps well into the games concepts too. What it lacks in environments, it makes up for by doing every gaudy over-the-top decision Capcom made and then some in this game. The first thing that happens in this game is Gene complaining to his partner that a bunch of mooks he is about to beat up are sexier than her; and then youre literally kicking them across the entire map not even a minute later. Trying to explain what happens in this game wouldn't do it justice; it knows what it is and it probably knows you love every second of it, and yeah, I do, and clearly everyone else does too.

This is one of those pieces of art that in the moment, it feels like the greatest thing to ever exist. And obviously, God Hand is not the greatest game of all time; but fuck it, maybe it should be. My hands hurt while writing this after beating the final boss of the game and I couldn't be happier.

Reviewed on Nov 10, 2023


1 Comment


5 months ago

Every time I see GOD HAND mentioned and/or played by someone my heart is happy