I attempted playing this last year and got admittedly frustrated on my first run. The way this game functions even as a fan of the weird and niche is a steep curve that can verge on being outdated, or at the very least off putting even to people who enjoy these out there experiences. But I was in the mood, and I knew this game, if given the time would be something special if I gave it the time it needed to bloom, and boy am I glad I did.

Games like Moon are something that just simply can't be replicated. The Playstation era of niche Japanese passion projects brings us some truly bizarre and wonderful little projects, and Moon stands as one of the most bizarre of the lot. I almost don't have a lot to say about it because it is something that I feel needs to be experienced in order to get the full picture, but ending it there wouldn't be enough so while I'm poor at explaining why something like this means to me, I at least want to crack at it by saying this.

Moon is a game about love, unbridled love, the struggles of obtaining and being loved, and most importantly, that love is weird and deserves to be cherished. In a lot of ways, it was hard for me to love this game, on my first playthrough I was frustrated and had a poor understanding of what was going on, and visually its a striking game in many ways that makes it hard to adjust. But love is not a solo act, and I felt like it was built with that in mind. Once you accept the fact you'll need help in order to progress through the game, you start to appreciate just what an experience it is. You get so many wonderful little quiet moments, and while you never are doing anything truly extraordinary within this cast of characters, that is not really the point. The point is your presence in this world makes it just that much better by being a part of it. And when all that love adds up, it can do some powerful things you never even realized from such small actions. And the ending while a bit abrupt I think signifies a message that really resonates in an era filled with pho-criticism and hyperbolic negativity. And its simply that our love of video games (and I suppose media in general) as an impact on us, and that impact, should be shared into the greater world.

I'm not sure what this game in particular brought out in me to say this much about it, but I think its a brilliant game. It won't be for everyone but there is a reason this little gem would go on to influence people like Toby Fox in future projects. It is a one of a kind project that deserves to be experienced, and I think it really reminded me that I really do love video games. I might like this game even more in the future, but its been a good year for me in terms of playing cool games, and I hope anyone who eyes this gets a similar experience as I had, because its truly magnificent and indeed; lovely.

Reviewed on Aug 21, 2021


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