An engaging first 10 hours with the game starts going downhill until there's no motivation to go further - dropped after 3/4 divine beasts. Breath of the Wild does the open-world part relatively well mostly by virtue of not being an RPG, but suffers from the same problems as all open-world games these days: there's a big shallow world with a bunch of stuff to do and little impetus to do it unless you like doing a bunch of random stuff (or in other games' cases, grinding). The divine beasts are just utter disappointments, and the short-lived shrines do nothing to make up for that. Good on Nintendo for changing up the formula, and there are even some excellent parts here and there, but I hope the next game has tighter design and if there is an open world I hope theres's something really unique about how it's executed or it becomes just a bonus to a well-designed core game.

Reviewed on Dec 10, 2020


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