There is never going to be another Zelda game like this again.

A bleak tale of the world succumbing to despair, and Link fighting as hard as possible for a world that is not his.

The character dialogue reads like depression induced poetry, many in denial about the way the world is, and what it could be, in flat denial about the incoming apocalypse, or fearful creatures hiding in bunkers, crying.

Death is the heaviest hook of this game, but for all of it's misery, Link continues to fight, to bring people in this world closer together.

Gameplay wise it is very similar to the previous OoT which I had said felt a bit creaky due to the way games have evolved, and that stands true. It's save system is obtuse but there is a way they attempt to tie it into the story: Reset the cycle, undo the hard work you have done, remember short cuts to reach those same threads next cycle. The owl statues are only functional as warp points which playing the Song of Soaring can get tedius because you have to do the inputs, then hear Link doot the inputs but again with a flourish, then it pops up the map, then you select, then an animation happens.

Mechanics from this game are not at all casual friendly and even people that played it as a kid I guarantee may end up having problems with playing it on the recent switch ports via the N64 expansion pack.

For all those mechanical failings and it's own commitment to be more abstract and mystifying, it absolutely is worth it for one of the most remarkable Zelda games of all time.

This game rewards are emotional catharsis and the very struggle of reaching out for help, for friends, for anything despite how hard it can be, is worth it.

Reviewed on Jul 10, 2022


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