This game had some really good ideas going for it. The open world, traversal of the world, and the importance of height, as well as the physics engine are all cool. The atmosphere is captivating too.

Unfortunately, none of the 120 shrines offer any particularly deep puzzles, compared to games like portal, or puzzle based games like the witness. The combat is very shallow, the inventory management and weapon breaking mechanic feels more punishing than incentivising you to explore to get better/more loot as Skyrim successfully did, and the lack of a good story or a proper lore again compared to other fantasy games like elder scrolls or souls (due to being a zelda game and having to conform to it), makes this whole game a demonstration of wasted potential.

Reviewed on Feb 25, 2024


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