2008
2009
Unless you don't have a way to play 3DS games, or for some reason you don't already have the sequel, there's not much of a reason to be playing this game because Tomodachi Life improves on Collection in nearly every aspect. If you're playing the (unfinished) fan translation, you might get a somewhat fun experience with this game, but that's only if you can tolerate the grating TTS voice spelling out English letters and also knowing a little bit of Japanese.
2008
2014
2008
2008
2020
2022
After playing the season preceding this, everything here was like a breath of fresh air. I liked the smaller map and the locations it brought us. The Oathbound weapons were pretty fun and I especially loved using the Shockwave Hammer, even if it was too easy to get early kills with. Augments were absolutely a welcome addition. The unique modifiers can be selected at random to accommodate for your own play style, and it makes battle royale feel less stagnant. I've got mixed feelings on the quests though; most of them varied from being good to just ok, but the Oathbound and Find it in Fortnite quests were sleepers. Nothing but walking around half the goddamn map and playing boring Roblox-tier games. Overall it's not a bad season. If they had crossed over with a better anime instead of Mid Hero Macadamia, I would have been generous and gave it 4 stars but we can't have nice things.
2016
There's really not much for me to say about this game. It's not terrible, but it's also not really fun. The controls are incredibly simple, and the platforming has little to no depth, which makes the overall experience mind-numbingly boring. They want you to pay for more levels after you beat the 1st world, but after constantly tapping my thumb on the screen like a drone, I think I've had my fill of boring jumping. This game's only saving grace is that it has Princess Daisy (god bless) as a playable character, but you gotta go through a shitty marathon to unlock her.