my grandma gave me this game after i helped her move some stuff. i played it once and i felt like i already experienced everything it had to offer. i don't care for the touch screen gameplay but the music selection is top notch

Which will deteriorate first? The lag spikes from Bowser's fireball spam, or your sanity from trying to beat the game?

It's just a bland expansion that doesn't really offer anything worthwhile other than bumping up the amount of Miis you can get from the gate and sorting them through a filter.

Unless you don't have a way to play 3DS games, or for some reason you don't already have the sequel, there's not much of a reason to be playing this game because Tomodachi Life improves on Collection in nearly every aspect. If you're playing the (unfinished) fan translation, you might get a somewhat fun experience with this game, but that's only if you can tolerate the grating TTS voice spelling out English letters and also knowing a little bit of Japanese.

it's an interesting idea but this is way too gimmicky for my liking. it wasn't good enough to be a paid game, but i'm not too concerned about that cuz i didnt even pay for it lmfaooo

It's boring. Riding the motorcycle feels like you've got cement for wheels. The game's 1 redeeming quality is the wacky ragdoll physics, which is the reason why I liked the demo so much as a kid. I don't care for it now.

It's just Dr. Mario again except you have the option to play against a cheating son-of-a-bitch CPU.

I played a demo of this on the Wii's discontinued Nintendo Channel and I enjoyed it. I might revisit this game and play it in full one day.

This is the first wave in the pass where I can safely say that none of the tracks are terrible to play on, not even the ones from Tour. On top of that, we got Birdo. I was slowly losing interest in this DLC but now I'm eager to see how the other waves live up to this quality.

i was never skilled at using this application but i loved seeing what other people created with it, despite how limited it was. it's a little nostalgic looking back on old flipnote animations.

After playing the season preceding this, everything here was like a breath of fresh air. I liked the smaller map and the locations it brought us. The Oathbound weapons were pretty fun and I especially loved using the Shockwave Hammer, even if it was too easy to get early kills with. Augments were absolutely a welcome addition. The unique modifiers can be selected at random to accommodate for your own play style, and it makes battle royale feel less stagnant. I've got mixed feelings on the quests though; most of them varied from being good to just ok, but the Oathbound and Find it in Fortnite quests were sleepers. Nothing but walking around half the goddamn map and playing boring Roblox-tier games. Overall it's not a bad season. If they had crossed over with a better anime instead of Mid Hero Macadamia, I would have been generous and gave it 4 stars but we can't have nice things.

the combat is pretty button mashy. it has some nice cards at least

There's really not much for me to say about this game. It's not terrible, but it's also not really fun. The controls are incredibly simple, and the platforming has little to no depth, which makes the overall experience mind-numbingly boring. They want you to pay for more levels after you beat the 1st world, but after constantly tapping my thumb on the screen like a drone, I think I've had my fill of boring jumping. This game's only saving grace is that it has Princess Daisy (god bless) as a playable character, but you gotta go through a shitty marathon to unlock her.

The game wasn't as fun as I remembered it to be, but it was kinda cool I guess.