Lucky Luna comes the closest I've ever seen to having a satisfying mobile control scheme for a precision platformer, but the game is so half-baked that it feels unfulfilled. Having swipes control both speed and distance of your horizontal positioning is fairly novel, and seems challenging to recreate using another control input than touch. This allows the game to have obstacles where you're required to swipe at specific speeds to control both position and velocity. However, the game is only something like 8 short levels so it felt like the game ended before it got to fully realize this design. I also had two specific complaints about the gameplay itself--the level design often requires leaps of faith given the viewport is so zoomed in on the character and there was one particular side area where the controls felt frustrating due to adding the dimension of needing to tap to gain upwards momentum. This clashed with the need to swipe, because swipes would activate the tapping. It's a cute game, but in its current form it feels unrealized and unfinished.

Reviewed on May 06, 2023


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