A fairly solid Mega Man clone. It's over pretty quickly, but it's also pretty fun while it lasts. There's definitely some annoying stage design, particularly the mushrooms (?) which seemed oddly difficult to bounce off of, but it was an overall enjoyable romp.

Short, but sweet. It has all of the charm of Daisuke Amaya's Cave Story, the only thing I'd say negatively about it is that it's over way too soon & that the movement can be a little annoying. This may be more of a personal preference, but the swimming movement didn't feel nearly as sharp as Cave Story, making it a somewhat lesser experience. Overall, cute and worth playing.

This series never disappoints. Xenoblade Chronicles 2 continues that trend with amazingly satisfying gameplay and a truly unique battle system. Chaining attacks and using timing to cacnel auto-attacks and Blade Arts creates a truly dynamic and engaging system. Combine this with an amazing cast of characters, an epic story, gorgeous music and visuals, and enough systems to please any system-lover. The side quests are vastly improved over Xenoblade Chronicles, offering much more interesting quest lines. The only knock I've got against this one are the attributes that Blades have. Gating world progress behind their attributes can be annoying from time to time. Despite this slight flaw, the game is still stellar and I can't wait for Xenoblade Chronicles 3.

Didn't really have high expectations for this one. It's actually a somewhat decent card battler, though the game is quite simplistic. Strategy seems to boil down to dumping cards in every lane to make it difficult for the opponent to clear out all of your units. Upgrading units is horny AF and also doesn't always result in an upgrade. Ends up being somewhat of a drag. The story is about what you would expect, completely pointless, and the game totally drags in the last chapter, which is nearly as long as the rest of the game combined.

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