I deeply admire this game's commitment to its vision. Every aspect of Drakengard works in total synergy to provide an overwhelmingly unpleasant experience. And I say unpleasant, not bad, because it's actually pretty fun. The ground combat is musou-style stuff, a bit too simple to carry the game but still enjoyable. The dragon sections are great. Feels a bit unweildy to control at times but once you learn it, it's rather satisfying. I kind of wish the entire game was just these dragon levels with a more robust scoring system. Anyway, I would say the game is deliberately discomforting. It's enjoyable, though it's clearly trying to impose a sense of dread through repetition combined with the eerie music and dreary environments. The story is a little basic, but it eventually goes off into stranger directions, becoming quite unique.

I don't think aspect of Drakengard is particularly strong on its own, but everything complements each other and allows the game to become more than the sum of its parts.

Reviewed on May 22, 2024


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