I deeply admire this game's commitment to its vision. Every aspect of Drakengard works in total synergy to provide an overwhelmingly unpleasant experience. And I say unpleasant, not bad, because it's actually pretty fun. The ground combat is musou-style stuff, a bit too simple to carry the game but still enjoyable. The dragon sections are great. Feels a bit unweildy to control at times but once you learn it, it's rather satisfying. I kind of wish the entire game was just these dragon levels with a more robust scoring system. Anyway, I would say the game is deliberately discomforting. It's enjoyable, though it's clearly trying to impose a sense of dread through repetition combined with the eerie music and dreary environments. The story is a little basic, but it eventually goes off into stranger directions, becoming quite unique.
I don't think aspect of Drakengard is particularly strong on its own, but everything complements each other and allows the game to become more than the sum of its parts.
I don't think aspect of Drakengard is particularly strong on its own, but everything complements each other and allows the game to become more than the sum of its parts.