I do love a puzzle game all about learning rules through doing, rather than having thins spelled out to you, and Lingo fulfills the brief for this very well. It's all about words and the (mainly) cubes you have to fill in have a bunch of different rules attached to them based on pretty much everything about them.

Some of the puzzles are a bit hit or miss, either with multiple solutions or answers that don't quite fit the rule but I suppose that's kind of to be expected with around 2000+ puzzles across multiple levels. Generally it's a good time, and presented a number of Eureka moments when away from the game.

The game does have a big downside though and that's the map. Portals I can deal with, non-Euclidean geometry I cannot - too many times you're thrown around in circles or ending up back where you started just from a little exploration, and for me brought about a very uneasy nausea. It's worse in some levels than others (and there's one at the very end that I immediately noped out of) but it left such a sour note as even with basic colour blocks and cubes, I think it would have been a fun map to just be able to explore normally.

Reviewed on Jan 31, 2024


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