it's refreshing to see a game so loose on the guided experience, allowing you to figure out the world for yourself, which also aptly suits the plot and major theme of the game.

Maybe I gamified my experience too much, but at some points I felt like I was simply cutscene-hunting by visiting every area at every time of day. Ironically this was because I had enough money to buy things I wanted, I wasn't buying many things anyways, and farming became a bit boring.

Instead, I was just buying these things I don't even need just because I sort of wanted to have them. It felt like things weren't changing. Days and days passed before I knew it.

...writing that out, it sort of reminds me of how my own life has felt recently.

Was that the point of the game?

Is there a point to the game?

Is it okay for games to not have a "point", a reason behind why we are spending our time with them?

Hmm...

Reviewed on Jan 01, 2024


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