Ah, "Sonic CD," a game that swings like a jazz quartet on an off night—lots of ambition but the rhythm just isn't there. Imagine if Duke Ellington sat down at the piano, poised to deliver a soul-stirring number, and instead, we got the tinny tunes reminiscent of a speakeasy band on their first gig—unpolished, unrefined, and unexpectedly underwhelming. That's the soundtrack of "Sonic CD," trying to be the Miles Davis of video game music but landing more in the realm of a forgotten lounge act.

Then there's the level design, which feels like something straight out of a Groucho Marx routine—chaotic, confusing, and running into its own punchlines. You could almost hear Groucho quipping, "Why, they've got levels going everywhere and nowhere at once, just like my love life!" The paths twist and turn with all the perplexity of a Laurel and Hardy skit, where every doorway leads to another slapstick mishap rather than to the finish line.

Navigating through "Sonic CD" is akin to sitting through a Henny Youngman one-liner marathon—after a while, the confusion isn't just part of the act, it is the act. Each level feels like it's been designed on the whims of a stand-up comic mid-routine, where not even the performer knows the ending. It's like the game is playing its own private joke, but forgot to let the player in on the laugh.

In essence, "Sonic CD" is that late-night jazz club gig you hoped would be memorable, but the band wasn't quite up to the task. The game reaches for the stars but ends up playing in the backrooms of the gaming world, where the lights are dim and the crowd is unforgiving. So here’s to "Sonic CD," a game that aspires to be the headline act but ends up as the warm-up band, still tuning its instruments as the audience files in.

Reviewed on Apr 13, 2024


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