It's a perfectly good boomer shooter that nails both the 90s shooter and 40k esthetics. It does exactly what you'd want it to do. But I wound up having to put it down for a few weeks about halfway through the single player campaign (I was traveling and away from the sole computer I could play it on) and when I returned, I didn't feel compelled to play more of it or finish the campaign. I'm sure there were probably a couple more enemy types to see, maybe a weapon, definitely a boss or two. But I felt like I'd already seen what the game wanted to show me, and understood what the game is about, to the point that I'd prefer to invest time in some other game instead. Certainly the barely-there plot didn't demand resolution.

I don't know if that's a critique of this game in particular, or the boomer shooter thing in general. I think it's worth noting that this game is very clear about what it wants to accomplish, and it really nails that. The developers should be congratulated as far as that goes. But beyond the nostalgia factor, the sensation of playing the shareware Knee Deep in the Dead again, there's just not that much here.

One other, more specific critique: the game gives you a chainsword (classic bit of 40k gear) and attendant melee mechanics, but I don't think they work. I never got a handle on charging up the chainsword and then using it, and it never felt like it did enough extra damage to justify the risk of using it versus a more conservative strategy of firing from behind cover. I think melee combat in this game needed more work to make it easier to use and more powerful.

Reviewed on Apr 28, 2024


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