Alex's Cowabunga Collection Marathon, Pt. 10 of 13

"WELCOME TO THE REAL WORLD OF FIGHTING!! DON'T TAKE IT SO HARD!"

Okay, I know I said that HyperStone Heist had some janky translation, but Tournament Fighters on SNES is so much more over-the-top about it. Both characters scream at each other before fights, the winner shouts at the lifeless corpse of the loser, and there's more yelling while riding the Turtle Blimp between levels. I don't think any dialogue exists in this game that isn't in all caps. I love it! At one point, Leo called out "HEY! WE'VE FOUND OUT THE ART MUSEUM!" Immediately after, I was standing in front of two giant stone unicorn heads while Chrome Dome introduced himself by bellowing "YOU HAVE NO FUTURE!"

Obviously this is a fighting game, not a shouting game, but the dialogue was so much fun. The actual game itself is really good! While the NES version was impressive for that hardware and the Genesis port was a waking nightmare, the SNES edition of Tournament Fighters is more than competent. In terms of quality, this felt a lot closer to Street Fighter II than most 16-bit fighting games. Over the course of the story mode, I felt myself learning how to utilize my turtle effectively, improving my skills with each round. By the end, I knew what I was doing and was able to defeat the last few enemies more easily than the ones I fought at the very beginning. Not because they were weaker, but because I was able to git gud improve.

Of the three Tournament Fighters games, this is the most balanced, functional, and fair. The visuals are great, with detailed and lively backgrounds being particularly impressive. If you had grown up with this instead of Street Fighter II or Mortal Kombat in the early 90s, I don't think you would have been shortchanged.

Also, those games don't kick off a climactic battle to save Splinter with "FAKE BROTHER! YOU STINK!"

Reviewed on Sep 09, 2022


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