cute but desperately lacking in QOL features. autofire could've went a long way in making this more playable, especially seeing as there was already a target and movement lock.

the difficulty was enjoyable until around stage 6 where things veer too far into "gotcha" game design and it falls off pretty heavily. the final boss being a damage race as trying to survive through attack cycles becomes messy due to the amount happening on screen ends things with a bit of a sour note.

Reviewed on Sep 14, 2022


Comments