I used to like-not-love the combat in this one. Once you realize that the game expects, if not requires, you to learn the dodge mechanic, it handily becomes the most mechanically engaging and fun RE of the tank-controls era. 2d artwork, level design, all the important pieces are right at the same tier as RE2, but Idk. It lacks that certain intangible something that makes RE2 so perfect. Some annoying item management moments, as well as the length and the lack of the two campaigns set this one down a peg. Also the final boss design is just so lame and phoned-in; reminds me of the boring fish-meat tentacle enemies from the Nightmare in Bloodborne.

Reviewed on Apr 11, 2024


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