Current Objective:
Survive

Taking place before CE, this prequel tells the tragic story of the downfall of Reach, the last human colony that stood between the Covenant and Earth. You play as Noble 6, a Spartan who is part of the squad called Noble Team. Throughout the game, your goal is to stop the ongoing Covenant invasion, but as you progress, more members of your squad are killed, until only you remain, and then, at the end of it all, you lose, and Reach is glassed by the Covenant.
A sad but powerful story that leads, seamlessly, straight into the events of Halo CE.
Gameplay-wise, Reach plays the same as previous Halo games (excepting ODST, where you are not a Spartan). Reach adds Armor Abilities, temporary abilities that you can pick up and hold one at a time, and perform infinitely in between cooldown periods. Sprinting was introduced as an Armor Ability here, and goes on to become a regular ability in future Halo games. Armor Lock was another popular ability, which involves using your shield's energy to create a shockwave and makes you temporarily invincible and immobile during its usage.
Reach was also the final Halo game developed by Bungie before 343i took over the franchise. RIP Bungie Halo. Their final game was truly a testament to their strength and passion in storytelling and worldbuilding.

Reviewed on Nov 02, 2022


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