Chicory is special. It accepts you just the way you are, because you are special. It’s in the DNA of this game, to make you feel understood and welcome. In that sense it’s one of the most coherent experiences I had in a video game or in any medium period.
It deals with so many REAL topics, that have followed me around for as long as I think and dictate my thoughts and the way I see myself in this world. I’ve recently started a new career as a developer and went through some dark patches to get where I am now, but still, imposter syndrome and the feeling not being good enough or skilled enough is a constant companion. So I was able to feel the journey of Falafel (yeah that was me) from the get-go. But the game doesn’t just provide a story and characters to relate to, that already would’ve been great. But it follows that idea, that ‘you are good enough’ so thoroughly, it’s ingrained in every aspect of the game. Just take a look at the accessibility options. It’s not following some outdated artificial and gatekeepey gamer codex, but it allows (and encourages you) to play the game just as you want and need it. You can turn off complete game sequences like boss fights (which are actually super creative and fun, if you chose to do them), but also just turn off something seemingly trivial as wet noises, that might trigger you. They give you a multitude of tools, to create a safe and enjoyable gaming environment for almost anyone.
The premise of the game continues with that: the world has lost all its color and it’s up to you to return it. Or is it? You can color everything as much and as little as you want, you can paint it colorful or wander through a black and white environment. It doesn’t change anything about the ability to enjoy the game. You can collect stuff, but you absolutely don’t have to, because it doesn’t change anything about the game you will experience. The game doesn’t force you to be quick about anything, to be resourceful, or to work hard to get something. Getting new abilities is not a reward, it happens naturally, because you spend time with the game. It switches up so many of decades old gaming tropes, that It felt really refreshing just to be there.
It’s also so beautiful and important how mental health is a topic the inhabitants of the world speak about, without sensationalizing it. It’s normal, because we all endure these things in one way or another and it’s important to acknowledge that. It’s ok to say no to things and say that you can’t do other things now, or maybe ever. It brought tears to my eyes, when I read NPCs speak out some of the things, I constantly think.
It’s also beautiful how everyone around you encourages you to go on, even if you paint horrendous portraits (as I did), everyone cheers for you. And that’s what’s most important irl. If I didn’t have the cheering and the believing in me, from people close and distant, I wouldn’t be where I am now. It’s okay to ask and look for that, maybe even depend on that.
All of these emotions are intensified by another masterpiece of a soundtrack by Lena Raine.
Chicory shows yet again how impactful video games can be, because they are interactive and give you the chance to digest in your own way and tempo. What a time to be a gamer, when I can fill my time between entertainment blockbusters with gems like this

Reviewed on Mar 02, 2022


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