My first legitimate Smash Bros game and another piece of my childhood. I loved messing around with the items options and having chaotic timed battles with friends. Visiting this game again to replay through Subspace Emissary again made me realize how rough this game was. Competitively, this game is a mess. The feel of the game is sluggish, breaking fast paced combat to bore both the viewer and the player. There's the tripping mechanic that's the worst of all; it's rng dependent on the ground which messes up matches. You had to play really campy in the air to win unless you're looking for an unfortunate fate when dashing across land. Casually, it is great and the items remained unchanged too. Final Smash and Smash balls makes for a nice comeback mechanic and adds more to the moveset of characters, making for a cool cinematic.
Subspace Emissary is an interesting case. Some people hate this and prefer World of Light from Ultimate; some hate World of Light and like this. On my side, I think it's ok. It has its benefits and flaws, just like what World of Light did. I think it's cool that the characters interact with each other, be it that they're silent but it makes for good animation and expression. Subspace Emissary focused more on platforming than fighting for the most part, but when it got to the fighting it was alright. The bosses were great but the last boss is a bitch for a reason. I love this game, but it glaring flaws and unbalancing made this not as fun for others and myself.

Reviewed on Sep 11, 2020


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