A considerable improvement over the first one! The two big issues I had with the first game are completely gone. Granted, there’s still an Energy Crystal requirement for the permanent Cyber-elves, but those amounts are all significantly reduced, so it’s a lot easier to get them activated. Although the newly-introduced Chain Rod felt unintuitive for swinging across gaps and there were a few rather unfun moments (Phoenix Magnion my DETESTED), it was still a fun game with a pretty good antagonist for something that’s rather short. And yeah, I probably won’t have as much to say about most of the games here as I did for MMZ1.

Reviewed on Jan 08, 2022


Comments