This game is something special albeit flawed
It has an interesting level design and some clever puzzles, but also some frustrations
It’s a Metroidvania, as in, it has intertwined paths with some areas only accessible after acquiring some ability, but it’s a 3D first person one, and it has some focus on physics-based puzzles on top of that
Some upgrades are more interesting than others, as some areas just need some basic stuff like improved jumping or having a weapon, but there’s some later equipments that are clever and unique
Its setting seems to be on an improvised toy world, with a giant human boy sometimes visible observing from afar, and with giant objects like tools and erasers spread around. The story is about a red kingdom and a blue kingdom, and you play as one of the red people that needs to solve the lack of water in the village, seemingly caused by foul play from the blue people
Puzzles involve buttons, paint, electricity, gravity
There’s secret areas with collectibles to discover
Some upgrades need to be bought with coins you find along the way, some others are items you need to collect
You can also improve health, attack, recharge rate, regeneration
NPCs sometimes give hints, sometimes give comic relief
Now about its flaws. It took a while before the more interesting equipments showed up; the physics feel kinda floaty and unreliable, and sometimes I was unsure if I haven’t found the solution or if I just needed to try do to something again; Imo enemies are unremarkable and lack variety; It has no fast-travel, it kind of replaces them with launch pads around the way, but it made me a bit disoriented sometimes
Its level and puzzle design were interesting enough to compensate for the flaws imo, so it loses only one star
It has an interesting level design and some clever puzzles, but also some frustrations
It’s a Metroidvania, as in, it has intertwined paths with some areas only accessible after acquiring some ability, but it’s a 3D first person one, and it has some focus on physics-based puzzles on top of that
Some upgrades are more interesting than others, as some areas just need some basic stuff like improved jumping or having a weapon, but there’s some later equipments that are clever and unique
Its setting seems to be on an improvised toy world, with a giant human boy sometimes visible observing from afar, and with giant objects like tools and erasers spread around. The story is about a red kingdom and a blue kingdom, and you play as one of the red people that needs to solve the lack of water in the village, seemingly caused by foul play from the blue people
Puzzles involve buttons, paint, electricity, gravity
There’s secret areas with collectibles to discover
Some upgrades need to be bought with coins you find along the way, some others are items you need to collect
You can also improve health, attack, recharge rate, regeneration
NPCs sometimes give hints, sometimes give comic relief
Now about its flaws. It took a while before the more interesting equipments showed up; the physics feel kinda floaty and unreliable, and sometimes I was unsure if I haven’t found the solution or if I just needed to try do to something again; Imo enemies are unremarkable and lack variety; It has no fast-travel, it kind of replaces them with launch pads around the way, but it made me a bit disoriented sometimes
Its level and puzzle design were interesting enough to compensate for the flaws imo, so it loses only one star