honestly, not a terrible game. but if i were to look back at the +7 hours i spent on this game, i wouldn't recommend anyone to play it. watch the matrix trilogy instead, about the same amount of time and it's way more rewarding. also, david cage has to chill, dude thinks he is the one and only Game Director in existence. he even compared himself to citizen kane in this game ffs.

fahrenheit indigo prophecy has a decent first half, things are well-paced enough to keep you hooked. but the second half is just rushed to the point of making all the stakes in the narrative laughable. you simply don't care about what's happening anymore since the narrative keeps throwing exposition after exposition and so many different threads to the narrative that it feels like cage couldn't make a decision so he put everything in. plus the carla and lucas romance/sex scene was literally just thrown there for that HOT GAMER MOMENT (probably what cage had in mind).

oh yes, the quick-time events are bad, but that's just david cage games.

inscryption thrives at conveying a sense of foreboding tranquillity despite its dark ambience and sound design. everything production-wise for this game is aligned perfectly with its fun gameplay and puzzling narrative, there's not a single choice i could point out that would've been better if they made any changes.

but! there's always a but. i can't shake the feeling that the overall mystery of the game (including the ARG) did not conclude satisfyingly. feels like it should have had an extra hour or two exploring the themes of the cursed game/overpowered script/malevolent company, and of course some more exploration of the character we are playing as throughout the game.

despite my gripe, i absolutely recommend this game.

finally we can all agree that giraffes were always real and the true holographic creatures are the scheming politicians hidden behind their illegally-logged wooden tables full of memorabilia of times long past where authorities and monarchies "made the world better" according to their crooked ideals and words.

'the sea will claim everything' is not even trying to hide the politics in its narrative, it is overtly leftist and revolutionaire. it is not trying to say that the only way forward is a specific leftist revolution, but it is saying that for us to get through the constant degradation of society and the world, we all need to unite and trust each other through kindness and collaboration. the final message is not one of certainty of victory against the system, but one of revolution against it, and hope that if we get through it, we can make a better world.

as for the game, it has very cute aesthetics and quirky and clever writing, the characters are more than just quest-givers and have fun personas, the gameplay is typical of a point & click so there's not much to add, i just wish it had more puzzles related to the UI and more interesting ways to complete quests instead of just finding ingredients, brewing potions and handing it over.

if you played disco elysium, this game will certainly be right up your alley. and remember, we are the sea. ✊

i'm not sure how your average fast-paced fps player or even the most methodical turn-based rpg player would be into this game. disco elysium is one of the most non-game games that i've played in a while and i say this with absolute respect and love for this game. it still boggles my mind how this got so much attention and buzz from the media considering how dense in political, social e economical frameworks this game is. i assume the only people buying this game KNOWS to some extent what it is about. or watches too much breadtube.

anyway with this out of my way, disco elysium is and will forever be one of my favorite games of all time. it is a masterclass in narrative, a masterpiece in terms of art and design and hm, a reliable car when it comes to its gameplay, which is where most people buying this game blind will definitely have issues. i don't necessarily hate it nor love it, it does what it's supposed to do like an old car you bought just to drive you to work on a daily basis. if the narrative is not engaging you, it's not the gameplay that will and you should drop it. it's basically a book, either you like what you're reading or you don't and you just go read something else.

i got fully engaged in disco's world. i tried my best to get every single piece of trivia i could find and learn as much as i could about the pale, mundi, graad, insulinde, revachol, samara, etc. the intention is obvious, the world is a reflection of ours, a reflection of a post-cold war world where any semblance of revolution is gone and the people in it are too busy daydreaming about their own worlds. as for the protagonist, lost in a drunken stupor where the previous life he led is no more than just a myth where uncontrollable synaptic reflexes are somehow still intact and all you can do is follow along, trying to ignore what once was to the best of your ability. a tabula rasa that is constantly trying to write itself and take over control. a true state of terror.

and somehow you manage to solve a mystery, or many mysteries, and perhaps a case or two. or you die the first minute trying not to stare at the light of your room for too long. that's disco, dude.