While Dark Souls II has quite doubled-down on the more action-y parts of its core mechanics, it made sure to retain some of the novelty of its boss fight.

Yes, overworld wasn't really much cohesive. There's a lot of half-assed mechanics and throwbacks, and gank city is where Dark Souls 2 is set in.

I've considered all of that but I do miss From Software's consideration on structuring a boss-arena uniquely, from terrain and level-design before it became simply a "press the dodge button on the right-time", the Souls game that most probably know now.

Reviewed on May 14, 2024


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