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Castlevania: Aria of Sorrow
Castlevania: Aria of Sorrow
Dark Souls
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With all due respect, I don't know how would I ever put The Last of Us in a pedestal where games such as Shadow of the Colossus, Resident Evil 4, Half-Life 2 or DOOM stood. These games are milestones hit by the game industry, honoring them because of their impactful innovation, most of which are difficult to recreate, that makes each and every entry unique. The Last of Us being billed as one of the best written video games of all time is hilarious, as it invalidates the past twenty years of well-written, and interestingly written video game narratives that have predated this game.

Game-design is tolerable and serviceable, with people telling you to play it at the highest difficulty to achieve what it offers best. Why can't it offer it at the intended difficulty, then?

I have nothing to say more about The Last of Us. Not an inch of praise, and not even a foot of criticism would I even spare for this game. Dozens and dozens of creative, quirky, soulful games get pushed year in, and year out. What makes you ignore them and herald this game instead?

A decent, yet baffling re-imagining of everyone's favorite video game heroine, Lara Croft. This isn't to critique Lara's appearance nor harp on the game's narratives. My main issue with this game is how dry and rigid the experience was. Before you can even raid a small amount of tombs, you'll have to dig your way through mundane systems, alongside several uninspired levels and set pieces.

I'm outright saying that my experience with Tomb Raider is mediocre. At its best, it does what triple A games does best, look pretty, but at its worst? It makes the idea of raiding tombs actually boring.

Bethesda's first-step to bring Fallout into a 3D-space is wild.

Of course there's a lot of consequences inbound with Bethesda's choice. For hardcore OG Fallout fans, the departure of mechanics, style, aesthetic and form is going to be polarizing.

Contrary to Fallout 1 and 2's deserted deserts and Western aesthetic, Fallout 3 sets a different atmosphere. Washington DC is ravaged, with cars, buildings (conveniently arranged as tunnels, heh) and subjects scattered throughout the wasteland. It's pretty, puke-green pretty in-fact, cool and amusing back when it was released, and up to now.

Like other Bethesda games post-Morrowind, writing suffers a LOT. There's a lot of uninteresting characters, morality is contained in a black-and-white space and some of the dialogue is cringe-worthy. Yes, there's some good stuff here and there but they don't really get fleshed-out as much as I wanted it to be. But the game's environmental detail warrants merit (too much detail, in fact, that modern-hardware suffers from its extremity sometimes).

Fallout 3 isn't something that I'd humiliate or mock simply because Fallout New Vegas exists. Rather, I'd rather acknowledge it as a triumph. An innovative soft-reboot that revived a franchise from the brink of extinction, intended for the modern audience, and becoming a blueprint for future FPS power-fantasy games.