Fallout 3

released on Oct 28, 2008

Fallout 3 from the creators of the award-winning Oblivion, featuring one of the most realized game worlds ever created. Create any kind of character you want and explore the open wastes of post-apocalyptic Washington D.C. Every minute is a fight for survival as you encounter Super Mutants, Ghouls, Raiders and other dangers of the Wasteland. Prepare for the future. The third game in the Fallout series, Fallout 3 is a singleplayer action role-playing game (RPG) set in a post-apocalyptic Washington DC. Combining the horrific insanity of the Cold War era theory of mutually assured destruction gone terribly wrong, with the kitschy naivety of American 1950s nuclear propaganda, Fallout 3 will satisfy both players familiar with the popular first two games in its series as well as those coming to the franchise for the first time.


Also in series

Fallout 4
Fallout 4
Fallout Shelter
Fallout Shelter
Fallout: New Vegas
Fallout: New Vegas
Fallout: Brotherhood of Steel
Fallout: Brotherhood of Steel
Fallout Tactics: Brotherhood of Steel
Fallout Tactics: Brotherhood of Steel

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Reviews View More

Gameplay muito mas MUITO travada, maaaas tem sua originalidade e uma história única, um verdadeiro RPG de construa sua própria história.

Loved it at 12, in an era historians now refer to as the year 2 BNV (before New Vegas). It’s okay/boring. I don’t hate it.

A once dream-game which has faded over time, overshadowed and outdone; I can’t in good faith call Fallout 3 a bad video game. It sparked my imagination and hosts plenty of sick ideas (the pip boy radio is unironically one of the best features in a game) but I probably won’t be returning any time soon. One thing that was made very clear to me on this playthrough is that it’s much less of an RPG than it is an open-world FPS adventure with a light morality system. It’s a fairly robust one at that, with a big world and plenty of crap to do.

I just remembered something I wanted to talk about: Bethesda reusing ideas. Gang, if I had a nickel for every Fallout game about a father and child in an East-coast setting with an aesthetic tilted toward American Revolutionary War history and in which the best DLC was set in a New England swamp and featured a mission set in a simulation pod and a finale where you slowly escort Liberty Prime I’d have two nickels. It’s not crazy that it happened twice because Bethesda does this all the time. I kept thinking “oh wow they did this again in _________” throughout my time in FO3. But they probably did it better in ________.

Fallout 3 is very near and dear to my heart. I don't care what quirks it has. I don't care if its plot is weaker than New Vegas and its gameplay is way worse than 4. This is MY modern Fallout.

The game that made me stop judging games for the graphics. Oh, I love to be a fallout fan.

Nowhere near as good or bad as people make it out to be. It falls apart in comparison to other Fallout games, RPGs or immersive sims, but I believe there's some value to be had in having a game in that style where you can turn you brain off as you play. That's probably a backhanded compliment—and maybe I'm just a little too amused by how easily you can break the balance of the game, even on Very Hard—but regardless, the game's alright. Just only alright.