Monster Hunter Rise turns everyone's favorite roleplaying game slash hunting sim by peeling it back purely into an action game. The game wastes no time, shoves you in the middle of the battle with the monster marked in your map. Every hunt is fast, movesets are expanded heavily, and the game understands what it wants to be, a simplified Monster Hunter game.

Perfect, I thought. I love Devil May Cry, and was so willing to accept the changes brought by Rise, yet it never impressed me. Before I begin bashing this game like a Congolala's skull, I would like to say that Rise and Sunbreak has the best monster selection, quantity and quality-wise, amongst the series.

Monster Hunter Rise loses one of the biggest core-aspects of the series, the game's eternal foundation that it taught you since the beginning (yes, that shitty one from 2004), positioning. Offensive and defensive plays are some of the most satisfying beats that Monster Hunter has mastered, old-gen and new-gen alike, yet it is absent from Rise. It's disappointing.

The game is still likeable enough, it's a Monster Hunter game, after all.

Reviewed on May 16, 2024


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