Aesthetics aside, this game is a mess. There are a number of reasons

1. The enemies never stop coming in a single room
2. There's too many enemies in a single room too often (a problem some of the later Zelda Dungeons face)
3. The game punish you too hardly for dying. Differently from Zelda, you can't afford to die, you gain nothing from it
4. There's no benefit in killing a lot of the enemies. You neither can explore the room later, because they never cease nor win anything relevant for killing them

The result is that the most efficient way of playing the game is just to run. The only situation where you need to kill an enemy is when the enemy is blocking a path or when you need to open a door.

There are some nice mechanics to the game too, but are just lost in this mess.

I would love to see Nintendo reviving the franchise (although i don't think it will happen)

Reviewed on Jun 26, 2024


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