Finally finished a save I had started like 10 months ago which now allows me to put it right here in the ol' Backloggd.

I'm 36 at the time of writing this, and I went to tell y'all younger folks about something called Shareware. Back in the day, we kinda sorta had two different types of Not-The-Full-Game experiences: demos and shareware. A demo back in the day was what a demo is now; a limited, small chunk of the game. And then there was shareware, which was ostensibly the entire game, but you only got to play a portion of it until you paid. Think of it like a sort of Freemium thing that we've got nowadays.

Anywho, to a kid like me--and I would imagine lots of PC gaming kids back in the day--shareware made up the bulk of what we experienced: the first levels of Commander Keen, the first chapter of Doom, the bits of Escape Velocity before you get blown up by a Parrot. You'd get these games from various discs (floppy discs, mind, but sometimes CDs) and just play whatever came your way.

It was the shareware of X-Com that more or less completely changed the way my brain worked.

There's a concept in TTRPGs, particularly in LARP, called "bleed." Bleed more or less refers to the degree to which you like, feel like your character(s), or the degree to which you're fully emotionally invested in them. There are low-bleed players and high-bleed players, and while I don't necessarily think that high or low bleed necessarily equates to something like immersion, I think there is a way that high-bleed folks can feel more attuned to their characters and games.

I've always been an incredibly high-bleed player, not just of TTRPGs, but of video games too. I need to feel a degree of emotional connection in order to even remotely care. This took the form of me talking out loud to myself as a kid "in character" as, say, an X-Wing pilot while playing X-Wing/TIE Fighter, or as Beatrice the Knight hero in HoMM3 or as the squadron commander of a group of hapless alien-fighting morons in X-Com.

Because of my high degree of bleed, I prefer games that are crunchy; I love when a game gives me levers and buttons and knobs to push and press and pull and manage. I love a base building system, I love an economy, I love to customize things and manage things and name things. X-Com gives you control over everything. The first thing you see when you start a new game is the globe--THE WHOLE PLANET! You can put your first base anywhere you want! Then you've got a whole base to build, you've got things to research, individual soldiers with their own stats and inventories to manage, fighter planes to deploy--it's everything. X-Com hands you an entire world that you get to mess with and says, "good luck!" And then it lets you do it all however you want.

It's simply a masterpiece of a game, and is still more or less unparalleled. The remakes--both 1 and 2--scratch the same itch, but as the saying goes, "you can't go home again."

Nothing will ever be like the OG X-Com.

Reviewed on Jan 09, 2024


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