WELL with CRW 2 I unfortunately got a monkey paw’s wish. CRW 1’s biggest flaw in my opinion is that it’s not turned based, and the slowness and clunkiness of the real-time combat just could not, despite my best efforts, be overcome by how wonderful and soulful and awesome the game looked.

Tragically, awfully, CRW 2 plays so much better—it’s got a turn-based system, it’s mechanically much more refined, which is great!

…but all the soul is gone 😞 gone is the lovely X-Com looking tactical level and in its place is tragically generic and boring units and interface.

It feels bad to play in the exact opposite way from the first, and it breaks my heart

Reviewed on Jan 13, 2024


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