About as perfect as a game like this can be. I had some minor frustrations (there was one thing that locked away half the game that I didn't find because I trusted a sign that said "SEALED FOREVER" and didn't pay attention (Rule #1: PAY ATTENTION)), but they were all ME problems.

I did just about everything, found all the stuff, got both endings, and some of the late game puzzles were about as satisfying as anything I've ever put together (Rule #2: Don't be afraid to look for hints, and don't be afraid to give up on puzzles completely because they don't interest you (like reading, for me, personally)). In many ways, this is an evolution of Fez, being one thing, then actually being another, then actually actually changing how you interpret the world around you, and learning those new interpretations just felt so goddamned good.

Its ultimate ending is bittersweet, because, like Fez and The Witness, and Shutter Island and Jacob's Ladder, I only get to experience it one way once. Every other time, I'll know. (Rule #3: Sometimes you just have to let something go)

Reviewed on Oct 13, 2022


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