Everyone's gotta start from somewhere, I guess.

Not my personal cup of tea, but I can acknowledge it was a big step forward for Mario Kart. If I was a kid in the 90's, I would've loved this growing up.

It is astounding to me that this game exists. It has over twice as much content as Double Dash on a handheld. In 2005! Granted, Mission Mode isn't all it's cracked up to be and it's not my favorite Mario Kart to play, but it added a lot to the series, and is still a damn good time on its own.

Double Dash deserves some respect if only for the fact that no other Mario Kart game (the arcade games notwithstanding) has tried to shake up the formula like this. It has some absolute banger tracks, too, even if there are only 16 of them. Plus, I really like that slide you can do while you're in the back. That one's fun.

It's Bloons TD Battles, but it plays like 6 instead of 5. Still a neat idea with some annoyances and still should be listed as its own game.

A neat twist on the Bloons formula. Comes with a lot of the waiting and microtransactions these types of games typically struggle with, but the core gameplay is still strong and building your city does give a sense of satisfaction.

The last and greatest of the Flash Bloons titles (alright, technically BTD5 had a Flash version, but it was way worse than the Mobile and PC versions). It adds tons of new towers, including personal favorites like the Wizard and Bucaneer, as well as much more creative upgrades thanks to the introduction of higher tiers. Still relatively primitive compared to 5 and 6, but worth playing through the Ninja Kiwi Collection on Steam.

This is where Bloons really started to come into its own as a series. It was the first to add a support unit in the form of the Beacon, it introduced the first ability in the series, it added MOABs, and it even has multiple tracks. It was also on Cool Math Games back in the day, which made it a smash hit in the computer lab.

A definite improvement over BTD1. Lead Bloons are a good way to mix up the gameplay and road items are a good addition. It still feels pretty basic, only adding one new tower, but you can tell the series is moving forward.

Yeah, this was a bit of a rough start for the series. All the basic ideas are there (buying monkeys, upgrading them, and using them to pop Bloons), but the actual game is very basic, with little variety in towers and even less in tracks. It still has its charms, though.

The amount of depth in this silly monkey game is mind-blowing. There are so many different towers and upgrades that can all be used for viable strategies if you know what you're doing, tons of maps with multiple unique difficulty options, different game modes, each with their own distinct metagames, and really fun multiplayer. The only complaint I have is that progression can feel a little slow at times, especially for unlocking paragons, but otherwise this is basically a perfect tower defense game.

And it's like 15 bucks on Steam. You have no reason not to play this.

A pretty neat way of translating BTD's gameplay into a multiplayer format. It has some annoying microtransaction stuff compared to 5 and admittedly isn't the most engaging game in the world, but it's still a good time every now and then.

Also, why is this marked as a standalone expansion? It should be a separate game imo.

I played this game a ton as a kid. I'd never played anything like it before, and it engrossed me for years. These days, it's pretty hard to go back to after 6, but it still holds up pretty well. Hell, it still gets new maps added on a regular basis, which is impressive for a game of its age.