Overgrowth 2017

Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

1 day

Last played

March 10, 2023

Platforms Played

DISPLAY


CWs for Overgrowth: graphic animal death, blood, falling from great heights, depictions of pre-feudal slavery

I am aware of this game's development cycle and would like to speak charitably about it, but Overgrowth is a game where I continuously struggle to find such a through-line. There is an interesting FFXV-like action game input system that is robbed of any chance to shine through a lack encounters or AI which elaborate on it in any capacity. Very few platforming pieces complement the movement tools you have and when they do it, they're just achieving what a platformer should do in it's first few levels anyway (teaching you your jump max distance, height, stopping short, etc). The mode of aesthetics in art and writing here is both needlessly chaste and purposelessly cruel, as you get slammed by paper thin characters and unbelievable fantasy slavery. More than anything, this game feels like a cautionary tale on why programming is secondary to overall game design as Overgrowth fails to command even the gravity of a tech demo.