19 reviews liked by witherskeleton


This review contains spoilers

Very mixed on the new content but I feel like I'll be more negative on it the more I think about it. I'm glad these remakes decided to try and develop Lisa's actual character a bit more but I think the Painful's new content did it a lot better than this. Buddy does not feel like an appropriate character to be exploring Lisa through. Ironically a lot of the issues with the new content are pretty similar to the issues with base Joyful so my opinions on this haven't really changed that much. Meh.

This review contains spoilers

Going into this, I did not expect the changes to improve the game by much, both in gameplay and story. I am happy to say that I was mostly wrong in that assumption. First, the gameplay. It somehow felt like much less if a slog than the original. The addition of Warlord Skills are also welcome addition to round out Buddy’s skillset, in addition to slight replayability by killing the warlords in different orders to make use of their skills in different battles. The new superboss that was added is also a welcome challenge even if its also a punishing rng-fest of a fight. Assuming you go the aggressive route for that fight. Still provides a welcome challenge for the defensive route. As far as story goes, a few small scenes are added to flesh out some characters some more, in addition to a small heap of new content if the right conditions are fulfilled, which include that aforementioned superboss. While this new ending content is certainly divisive, I personally like it. It rights some of the wrongs from the original game’s endings with regards to character motivations and other things.
…However I will agree that the fucking “binky” line is entirely unnecessary and completely butchers the tone of the scene

Lisa: The Joyful is kind of a disappointing followup, it lacks the openness and variety of Painful, and seemingly only exists to answer questions about the characters and setting that don’t need to be answered.

Underneath all that is still the great foundation Painful built, so definitely worth a play if you enjoyed Painful.

7/10.

This review contains spoilers

The game is still good, like the original was.
The new stuff is nice but it overshadows Buddy with too much content about Brad and Lisa, I get that the game is named after her but she's not the protagonist of this story and underutilizing Buddy like this is criminal.

[Major spoilers past this point]

A lot of the new dialogue feels awkward and comes off as characters stating how they feel at each other with no real interaction. The Buzzo/Buddy dialogue towards the climax of the new ending is the main culprit of this. The line where Buddy, a child with no idea of what women are like as she has never met one, addresses Buzzo by starting a line with "As a woman" came off as incredibly silly.
The path to getting to the new ending is incredibly obtuse for no reason (no shot the average person is finding it without a guide). While this is a criticism that also applies to Painful's Definitive Edition, I wasn't a fan of how it handled the visions that Buddy goes through in the new areas. Lisa always had a mix of supernatural and really out there sci-fi stuff, but the supernatural elements were vague enough that you could just choose to see them as a metaphor or hallucinations or anything like that. In the new content Buddy straight up sees ghosts and things that she would have no way of knowing about, I'm not sure what this is meant to imply for the wider "canon" of the Lisa trilogy but it still left me more confused than anything, it didn't explain much and just added several more questions.
...which is something I could say about most of the new content in both games, actually.

good continuation story-wise from the painful, but far less interactions with npcs/party members in this one, hurting the gameplay and the atmosphere for me.

This review will speak about both The Painful and The Joyful games, and what the Definitive Edition has added to them

The LISA duology has always been one of the top games when speaking about indie RPG Maker games (not counting The First, since it's a Yume Nikki kind of game), and being its release date one year prior to Undertale's, the other juggernaut of the genre, and being both inspired heavily by the MOTHER series, it's important to point out how different LISA plays when compared to anything else.

The LISA Duology takes on a lot of dark subjects, such as abuse, emotional manipulation, drug addictions or abusive environments, but it does those things in a subtle way, instead of straight telling a story, the game focus instead on the journey of their protagonists, who, initially, we know little about them, and exploring bit by bit their traumas, their inner thoughts and their fears.

The humour of this game in my eyes is excellent, the game knows how to mix a serious, dark setting with dark jokes and gags that don't feel out of place, and a lot of the time reinforce the narrative the game wants to go for.

In terms of the protagonists, in The Painful we'll play as Brad Armstrong, and in The Joyful, as Buddy, his adoptive daughter. Brad, is in my opinion, a magnific main character, he's obviously flawed, and he's far from being a good person, but that doesn't stop him from being sympathetic, and in the end, he feels like a person trying to do the best he can to improve as a person, and you can empathize with him.

In the other hand, I didn't feel the same with Buddy, I think her goals are just stupid, and I feel like her character arc in Joyful is just there to give an extra game with more context in what happened in Olathe.

Now, about the extra content of the definitive edition, it is very few, and it's not worth a replay if you played it recently, there's a new superboss on each game, and they're both found by doing a lot of cryptic stuff (and I really mean it, nothing in the whole game points it out, and it's basically impossible to find them without a guide), they're there mainly to give some extra context that the original game didn't have, and in the case of Joyful, it gives a better ending than the previous ones (which weren't bad per se, but there's an extra conversation that feels really gratifying after playing both games).

There's also campfire conversations, which gives some extra dialogue to almost all the recruitable party members, and helps to give some extra information about them, which is always welcome.

In the end, the Definitive Version has been to me more about a reason to replay LISA, since it's basically the masterpiece that has always been, with a cherry on the top.

as the buddy to a brad, joyful's ending made me cry in a way i haven't cried for a video game before. the game is definitely worth the hype. that said, i wish the new definitive edition stuff could've been unlocked through painless mode, as i 100% the og game and sometimes the rpg mechanics--while fun--can take a while. but maybe that's a me problem.

Overall, these are excellent remasters of the LISA games. The core gameplay is still there with solid improvements and some quality of life. Both games have additional super bosses and added lore bits, which are super great for anyone revisiting the series.

Still just as good as back when I first played in 2016, and I was very happy to return to it all.