The writing and narrative in Citizen Sleeper are both very hit-and-miss: some storylines are written very well (both thematically and in prose quality), while others had my eyes glazed over and clicking blindly just to get through it. Some characters are compelling and relatable; others were just kind of annoying--and I don't mean that about the obviously cruel character, I mean that for characters I think I was supposed to like.

Art style is nice--I liked the art of each of the characters you meet, and felt the stylisation was great. I like the station and the way it's designed both visually and in how you interact with it (the moving 3d models were nice). I think the robot designs were also GREAT, and I enjoyed playing as a robot--even if the 'class' choice at the beginning had 0 outcome on the actual consequences of the game.

I'm less a fan of the actual gameplay. Citizen Sleeper can't seem to decide whether it's a visual novel or an RPG; if it's the former, then I would expect dice rolls to matter far less than they do, and if it's the latter, I expect far more branching narrative and meaningful choice than what I got.

There's also the inventory management, which I personally found OK but I absolutely realise is not to everyone's taste. In early game, resources are super scarce; by late game, collecting items by clicking to different locations was exhausting as I'd already been doing it for three hours, and I already had everything I'd ever need and then some.

I do recommend Citizen Sleeper on the basis of it being an interesting foray into cyberpunk as a genre--but I wouldn't say the writing is stellar or had me emotional in any way. More a fun romp than anything else, and it has the dubious honour of being much better than most of its peers.

Reviewed on Jan 27, 2024


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