This game rules. Having the freedom to constantly change up your build and create all sorts of ridiculous mech combinations is super fun and keeps combat feeling fresh. I built a pink tank named "war fucker," a reverse-joint chainsaw assassin named "buster billy" and a flying tetrapod with two gatling guns named "absolute blastard."

My biggest disappointment with AC6 was honestly the difficulty - I was pretty underwhelmed. I cleared almost every mission and arena battle on the first or second try, and rarely felt the need to seriously switch up my build to keep up with a demanding boss or wave of enemies (outside of the Balteus fights, which are both fantastic). I've heard there are some tougher fights in NG+, so I'm hoping to check those out at some point.

While I didn't really know what to expect from the game's writing, it ended up becoming my favorite part about AC6. Even though the story is told almost entirely through mission briefings and voice comms, I got really immersed in the whole vibe. The game builds a cast of really endearing characters, hits you with incredible set pieces and forces you to make major story decisions that genuinely had me on edge. I've never really been into mech stuff before, but this game is rad as hell.

Reviewed on Sep 17, 2023


1 Comment


8 months ago

definitely keep the ball rolling if you liked the writing. the game's not over till ng++ in that regard