Came across this by watching some CrossCode speedrun world records and checking out what other games the record holder had run. Wasn’t vibing too hard with the aesthetics, but what got me to drop it was the time management system of the game. There’s a global timer slowly ticking down everyone’s lives, and I didn’t feel like dealing with that at the time. I think most people see systems like that and immediately assume it will cause stress, and it might be too hard because of it. I’m not immune to these thoughts, but I think the truth of these systems as a game’s core focus is that they’re going to be tested extensively and generously padded. It’s FOMO preventing people from wanting to experience it, even though the differences between playthroughs that come up from the system is its entire point. Surely it’s a type of game mechanic that through repeated exposure you can become accustomed to the idea. That said, I’ve had very little exposure to other countdown systems, and my own unshakeable bias towards them combined with the slight distaste I already had for UNSIGHTED’s aesthetics made me not really want to continue playing. I might return to this later, but for now it’s been refunded.

Reviewed on Oct 16, 2023


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