The best Zero game thusfar and one of the best games of the Mega Man franchise as a whole.
I still don’t like the fact that you need A-ranks again to get any of the EX-skills though. Because this means that you have to rush through stages and you never get to use any of the Cyber-Elves since they deduct points from your score too. That sucks because you basically lose out on that part of the game entirely.
The stages in this game were pretty good. Cool and unique stage designs. One that stood out to me was the Missile stage, that was such a cool idea.
There were a few stages that were a bit less enjoyable like the electrifying water level and the final few stages but overall they were of a better quality than the ones in Zero 2.
The bosses in this game have some of the stupidest names I've seen, even for Mega Man Zero standards. There were also a few recycled bosses which I thought was a bit lazy. Other than that, the boss fights themselves were alright.
I liked that you can get different boots/armor/helmets in this game. That allows you more customization than Forms did in the previous game. And I absolutely loved the Ultimate Foot chip. Feels great to have all those upgrades together and zoom across the stages.
The new weapon the Recoil Rod was alright but I didn’t use it much except for some breakable blocks and some pogoing. I was happy that I did not have to retrain my weapons this time too.
A feature of this game that I didn’t really understand was the Cyberspace. Is it just easy mode? I hate how it makes the game look anyway. Everything is green. Seems such a waste of the art in this game. However, the one time you have to enter Cyberspace to fight a certain boss was a lot of fun since I had so many Cyber-Elves by that point and they all activate at once so Zero felt completely unstoppable compared to his base form.

Reviewed on Jan 29, 2024


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