Not a bad game at all. I prefer Zero 3, but this one is a good second place.
I am very happy that rank does not affect anything anymore because that was one of the things I truly disliked about Zero 2 and 3. So that means I allowed myself to take my time in the stages, as well as use the Cyber-Elf system again in this game without feeling bad because I might lose out on EX-skills.
They did simplify the Cyber-Elf system somewhat in Zero 4. Now there is just one Cyber-Elf which you can upgrade and who can grant you many benefits. I actually liked what they did with it. In the other Zero games you had loads and loads of Cyber-Elves where end up only using a very small fraction of them anyway.
In this game, your Cyber-Elf does become perhaps a little too strong though at the higher levels. I had the 6th level unlocked at the end of the game and I already felt pretty much invincible. I didn’t even try to dodge the bosses in the teleporter room since I could just facetank them and easily win.

While the Cyber-Elf system was simplified, the parts system got way more complicated in this game. Most enemies can now randomly drop their parts which you can use in combination with other parts to use in recipes that create a head/body/foot piece for Zero.
The majority of the recipes are not given to you though and you are either going to have to brute force these by trial and error or guess correctly based on the hints given by the NPCs. And when you guess wrong you lose the parts used in the construction so that you will have to get them from the correspondent enemy again. Yeah, I wasn’t really a big fan of this system. It didn’t take long for me to give up trying to figure out these recipes and I just looked them up and only constructed the parts that I thought were the most useful.

The stages were okay. Sometimes a bit too gimmicky though and I did not really enjoy the final few stages. Compared to Mega Man Zero 3, the stages were definitely a step down.

Reviewed on Jan 30, 2024


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