I wanted to like this game more than I did, I really truly did.
While impressive for a small scale team, ultimately some frustrating aspects of the gameplay really weighed down the experience. The amount of times I took damage from being unable to properly interact with a door or an item.... way too many to count. And what worked in the 90s doesn't always translate well decades later. Understanding this is a call back to that generation of gaming but that doesn't exclude you from improving on that genre. The 6 item limit felt even more cumbersome in this title than it did in the original games of the survival horror genre.
Still, I recommend it for a playthrough if you can get pass those annoyances. The art direction is nothing short of fantastic and really shines, just maybe not enough to outshine the issues.
While impressive for a small scale team, ultimately some frustrating aspects of the gameplay really weighed down the experience. The amount of times I took damage from being unable to properly interact with a door or an item.... way too many to count. And what worked in the 90s doesn't always translate well decades later. Understanding this is a call back to that generation of gaming but that doesn't exclude you from improving on that genre. The 6 item limit felt even more cumbersome in this title than it did in the original games of the survival horror genre.
Still, I recommend it for a playthrough if you can get pass those annoyances. The art direction is nothing short of fantastic and really shines, just maybe not enough to outshine the issues.
2 Comments
Oh bummer, that patch had some really nice quality of life changes! I wish it had come out a week earlier, as having more item spaces and not having the flashlight and camera take up slots would have been a massive change to the overall gameplay loop.
alenaphoenix
7 months ago