Writing this review is bittersweet for me, as I'm a die-hard fan of the Final Fantasy series. Final Fantasy VII on the original PlayStation was a pivotal game that shaped my gaming journey, introducing me to a genre I've never looked back from. Witnessing its Remake (and now its Rebirth as part 2 of 3) triggered a profound reaction in me, making it the remake I've longed for the most.

That said, Final Fantasy VII: Rebirth has left me conflicted. While it boasts moments of soaring highs, it also descends into valleys of significant lows. I'll refrain from delving into the story, as its impact is highly subjective and I believe the game is worth experiencing for oneself. Is it perfect? No, but it continues to explore unique themes and twist tropes in refreshing ways that I hope will be further explored.

Approaching this review after completing a blind run through the main game, my perspective might evolve if, and it's a big if, I manage to achieve 100% completion. However, at this point, I don't foresee the desire to grind out the rest.

The combat feels refined from the remake, yet it still suffers from frustrating moments. The blend of action RPG with a turn-based system is starting to show its age, and while the stagger system may be the best version of it, it's evident that it's been utilized across multiple games. However, I appreciate the introduction of new character combos (synergy) that add flair and satisfaction, especially when finishing off enemies.

Truthfully I might just not be good at this version of action RPG. Some battles proved exceedingly frustrating, surpassing the challenges of even the most daunting encounters in Souls-like games. There seems to be a lack of action cancelling or sufficient invincibility frames, though I can't pinpoint the exact issue. It's possible my age is catching up with me!

The last open-world Final Fantasy, XV, received mixed reviews for its lackluster implementation. However, Final Fantasy VII: Rebirth manages to both shine and falter in its open-world design. The side quests are exceptional, building upon the success of meaningful story additions seen in previous titles. With over twenty side quests, each offering unique player interactions, the game avoids common MMO-trope requirements, providing a refreshing experience.

Each area feels meticulously crafted, offering familiar yet fresh vistas. However, some areas are cumbersome to navigate due to the absence of a jump button or limited climbing options. Despite this, the variety of activities in each area, from relic hunting to unique monster slaying, ensures engagement without overwhelming the player.

Character growth undergoes slight changes with the addition of "folios" for each character, although this doesn't significantly deviate from previous systems. Weapon leveling follows a flat scale, which, while forgettable for the most part, adds some depth to customization. Materia makes a return with minor tweaks, with the enemy skill materia standing out as particularly noteworthy as well as some new support materia combos that do aid the party in their battles.

Overall, Final Fantasy VII: Rebirth is a solid game, though it falls short of securing a place among my most cherished gaming experiences in the series. However, it's possible that a more complete picture will emerge with the release of the entire arc of the remake. With the anticipated release of the third installment in 2027, despite my reservations with Rebirth, I eagerly await Resurrection... or Revival... or Regeneration. Yeah, my money's on Regeneration.

Reviewed on Apr 14, 2024


1 Comment


16 days ago

Surprised to see the score, but completely understandable. You're not alone being left with conflicted feelings.

I think out of all the titles i've heard over the years on possible names. Regeneration is a new one for me lol. I like it heh