Totally serviceable follow-up to the originals. About half of this game is a loving send up to the series and the games that came before it, and the other half is "haha dark souls of platformers" that relies on exploiting the quirks of the sometimes janky physics while navigating imprecise or often unclear hitboxes. So, it's fun, except when it's not. Plus, there are so many collectibles that are just busywork-tier mobile game nonsense that I have less than zero desire to revisit this for any sort of completion goals. I even stopped attempting to get all of the boxes in each level by the last world.

Unrelated: I want to know what maniac on the dev team thought 450 boxes in a single level was a good idea. I just wanna talk, bro, just a quick little chat... Just got a couple questions, like where the two I missed were hidden.......

Reviewed on Jan 02, 2022


2 Comments


2 years ago

The thing is....I can't express how fun, satisfying and rewarding it is to know that you got all those coupla 90 boxes to a little over a hundred by yourself. That feeling....it honestly is what made crash more fun than it already is for me. And adding 4 times the amount of that in ONE level? Ruins the fun and ultimately promotes careless runs of levels without keepin' an eye out for a hidden box here or there.



Once u done with ur "questions" with em send em my way yo.

2 months ago

My reaction after getting 106%:

I’ll fuckin do it again